Krótki film Star Trek Unification pokazuje to, czego w Obcym: Romulusie było źle

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If you want to make a cinephile cringe, “digital face replacement” is the phrase that pays. “Digital de-aging” and “deepfake” will do the trick, too. While theoretically just the latest addition to the filmmaker’s toolkit, it’s proven to enable any of Hollywood’s ugliest and most cowardly instincts. In an manufacture already averse to hazard and change, digital de-aging and the more dehumanizing practice of outright replacing an unknown actor’s face with a acquainted 1 allows media corporations to thin more than always on the inexpensive advanced of nostalgia.

Of course, any illusion — cinematic or otherwise — is only as good as the magicians creating it. If their intent is simply to dazzle you for a hot second, then it’s just a magic trick. With loftier goals and an artistic hand, a visual effect can be profoundly moving.

Improbably, this year’s best argument for the value of digital face replacement in cinema came from a big-budget Star Trek fan film. 765874: Unification is simply a 10-minute short produced by effects studio OTOY and The Roddenberry Archive, an online museum founded by Star Trek creator Gene Roddenberry’s boy Rod. It follows Captain James T. Kirk after his death in 1994’s Star Trek: Generations, navigating an abstract afterlife and crossing barriers of time and reality to comfort his dying friend, an aged Spock in the image of the late Leonard Nimoy.

The function of James T. Kirk is portrayed by William Shatner — but also, it isn’t. It’s actually actor Sam Witwer, wearing a digital prosthetic of Shatner’s face circa 1994. This latest generation of digital mask renders in real time, allowing the actor to rehearse in front of a monitor and perfect his performance as he would with a physical makeup effect.

Witwer’s work absolutely pays off. On first viewing, practically any viewer would reasonably presume that the actor on screen is simply a de-aged William Shatner.

Without seeing it for yourself, you could be forgiven for dismissing Unification as easy as the late Harold Ramis’ cheap, ghostly cameo in Ghostbusters: Afterlife. The difference, however, is in the execution of this communicative as well as in its purpose. The climax of Ghostbusters: Afterlife sees a digitally resurrected Ramis effectively passing the Proton Pack to a fresh generation, offering a tacit endorsement of a commercial product that the actor never saw. It’s a mechanically engineered tearjerking minute amid a hollow exercise in nostalgia, a sweaty effort to invest a fresh generation in Ghostbusters — not the raunchy snobs-versus-slobs comedy, head you, but the toy line it inspired.

By contrast, Unification is simply a noncommercial work about putting the past to rest, and saying goodbye to 2 beloved figures: not Kirk and Spock, but Shatner and Nimoy.

Kirk and Spock, after all, live on, recast twice already on movie and television. But this movie wouldn’t work if the roles were played by Chris Pine and Zachary Quinto, or Paul Wesley and Ethan Peck, due to the fact that it’s not truly about Kirk visiting Spock on his deathbed. It’s about the 93-year-old Shatner — who besides produced the short along with Nimoy’s widow, Susan Bay Nimoy — facing his own death through the lens of his most celebrated character and uncovering comfort in the notion that he may be reuniting with the man he erstwhile called “brother.” It helps that this is simply a noncommercial work, but what truly makes Unification outstanding is Sam Witwer’s performance. manager Carlos Baena composes something that is someway both art movie and tech demo, hiding the weaknesses of the VFX while trusting Witwer/Shatner’s face and Michael Giacchino’s first score to tell the story.

Like most fresh technologies, digital makeup hit the marketplace well before the kinks were worked out. Mass audiences got their first apparent look at the process in 2006, erstwhile the eerily smoothed-out faces of Sirs Patrick Stewart and Ian McKellen stepped into frame in the prologue of X-Men: The Last Stand. In order to make the 2 actors, then in their 60s, appear 20 years younger, the production enlisted the VFX home Lola to apply a process that they’d previously employed to “perfect” the skin of pop stars in music videos. The results on the screen were infamously uncanny, but Lola co-founder Greg Strause nevertheless predicted that this work would origin a “fundamental shift” in cinema.

“Writers have stayed distant from flashbacks due to the fact that directors don’t like casting another people,” Strause told Computer Graphics World at the time. “This could break open a fresh wave of ideas that had been off-limits.”

On the 1 hand, Strause was correct in that digital de-aging enabled storytellers — peculiarly those working in genres with a higher threshold for suspended disbelief like discipline fiction or comedy — to grow the utility of certain actors in flashback.

This became 1 of Marvel Studios’ favourite moves, letting Baby Boomer actors like Michael Douglas or Kurt Russell play 30 or 40 years younger for a fewer scenes, or Samuel L. Jackson for an full film. The practice escaped the confines of genre cinema, adopted by Martin Scorsese for a fewer shots in 2006’s The Departed before the auteur went all in with 2019’s The Irishman, which utilized a fresh effects methodology innovated by Pablo Helman and ILM. No longer the specialty of 1 effects house, digital de-aging has become an manufacture in itself, with different studios offering different methods on a variety of scales and budgets. It’s everywhere now, from Avatar to The Righteous Gemstones.

In theory, there’s nothing evil about a digital prosthetic. It’s simply another storytelling tool, like applicable makeup. Like any visual effect, it works best erstwhile you don’t announcement it. (If you’d never seen Willem Dafoe before Spider-Man: No Way Home, you’d have no thought he’d been de-aged 19 years; the same can’t be said for Alfred Molina.) However, digital de-aging and face replacement are utilized more frequently as features to be appreciated than as effects to be disguised. At the moment, it’s a gimmick, a generous sprinkle of movie magic that makes something impossible — like 58-year-old Nicolas Cage getting a sloppy kiss from 28-year-old Nicolas Cage — possible.

Image: Walt Disney Pictures

Photo: Chuck Zlotnick/Marvel Studios

Digital face or head replacement can be utilized to a unique and interesting effect that preserves the integrity of an actor’s performance, allowing for stories that, as Strause predicted, might not have worked otherwise. The household drama in Tron: Legacy between Jeff Bridges’ aged Kevin Flynn, his estranged biological boy Sam (Garrett Hedlund), and his “perfect” digital clone Clu is uniquely compelling in a way that most likely would not click if Bridges was not besides playing Clu via a process that digitally scanned his performance and rendered a virtual younger Bridges over the on-set performance of John Reardon, who in turn repeated all of Bridges’ takes to complete the illusion.

What makes this sticky is this may be the first time you’ve heard of John Reardon, a working actor in Canada who figures heavy in a big-budget Disney feature but whose face never appears and whose voice is never heard and whose name is way down at the bottom of the acting credits. He’s listed as the “performance double” for Clu and Young Kevin Flynn. In this peculiar case, Reardon’s obscured function in the movie is somewhat justified, as his performance mimicked Bridges’ takes as closely as possible and it’s Bridges who’s wearing a rig on his head and driving Clu’s CGI face. Stunt actors and stand-ins don’t share billing with the principals they’re doubling, and it could be argued that Reardon’s occupation on Tron: Legacy was not so different.

But as studios — peculiarly Disney — double down on making each of their intellectual properties a living, everlasting paper with an unbroken continuity, the usage of digital masks represents a profoundly troubling future where the individual who’s performing a function is never the star. This manufacture villain wears the face of 1 of Hollywood’s most beloved heroes, Luke Skywalker.

In 2020, erstwhile a young Luke made a surprise cameo appearance in the second period finale of The Mandalorian, 1 could easy imagine a media frenzy over Lucasfilm casting a fresh live-action Luke Skywalker for the first time. Instead, actor Max Lloyd-Jones was buried in the credits as “double for Jedi,” while Mark Hamill, whose face was superimposed onto his but who does not actually appear, received his own title card. erstwhile Luke reappeared in The Book of Boba Fett the following year, this time with a full speaking role, a different actor, Graham Hamilton, served as his “double.” In addition to replacing Hamilton’s face — a dead ringer for young Hamill — Luke’s dialog was created utilizing device learning to mimic Hamill’s voice circa 1982. Next time Luke appears in a live-action Star Wars work as a digital phantom, he will no uncertainty be played by another disposable actor whose career will barely benefit, while the Disney-owned intellectual property that is Luke Skywalker remains a household name.

Image: Lucasfilm

Of course, we’ll besides never know whether or not Max Lloyd-Jones or Graham Hamilton have the chops to win Mark Hamill as Luke Skywalker because, in both of Young Luke’s tv appearances, he does as small as possible, since the digital mask looks little convincing the more “Luke” speaks or emotes. Neither actor got the chance to do anything with the character to show either their own spin or even the perfect mimicry that Star Wars obsessives would no uncertainty prefer. The irony here is that, as is the case with applicable makeup effects or full-body performance capture, the only thing that can truly sale digital de-aging or full face replacement is large acting.

2024 saw Robert Zemeckis, a filmmaker who is constantly pushing the limits of technology to indulge his bizarre storytelling whims, hinge an full movie on digital de-aging, casting Tom Hanks and Robin Wright to play advanced school sweethearts all the way through to old age in his fresh feature Here. Beyond the novelty of the gimmick, avoiding recasting characters at different ages helps to keep Here’s unconventional communicative legible as it bounces back and distant between decades and centuries. Here is simply a hokey and heavy-handed affair, but the digital effects never feel as if they’re a hindrance to their performances. Their digital masks, created utilizing deepfakes from the hundreds of hours of footage available from their long careers, are among the best the large screen has seen so far. But the actors are besides physically selling their characters’ different ages the way that phase and movie actors have been doing for generations. It’s imperfect, but it’s sincere and informed by all the tiny decisions that actors make about their characters and their off-screen lives while preparing for a role.

It’s that same component that made Andy Serkis’ performance as Gollum in The Lord of the Rings a watershed minute in cinema, and that continues to make the rebooted Planet of the Apes franchise breathtaking even after his departure. This year’s Kingdom of the Planet of the Apes, like its Serkis-led predecessors, shines not for its incredibly rendered sentient ape effects but for the way those effects vanish into the characters they represent. Peter Macon may not get recognized on the street for his voice and mo-cap performance as the endearing orangutan philosopher Raka, but there’s no debating whose performance it is.

Contrast this against 1 of the year’s most widely criticized peculiar effects: the late Ian Holm’s ill-advised cameo as the decapitated android Rook in Alien: Romulus. manager Fede Álvarez made an effort to avoid the digital uncanny valley by commissioning an animatronic Rook made from a cast of Ian Holm’s head (with the approval of Holm’s family), but a layer of VFX was added overtop of it that actually compounded the problem.

It’s hard to say which was more distracting — the effect, or the specified presence of the Holmunculus itself. The communicative doesn’t require Rook to match an established character; it was simply an Easter egg turned rotten, an costly effect that failed where an actor would have done just fine.

Like so many filmmakers before who’ve whiffed on ambitious peculiar effects, Álvarez and company may simply have succumbed to the temptation to usage a cool fresh filmmaking toy. This impulse, if indulged, ends up hurting not only their respective films but the reputation of the technology as a whole.

In an interview with TrekCulture about 765874: Unification, Sam Witwer was fast to push back against the notion that the short’s transformative digital makeup process would spread like wildfire — not despite his engagement in its development, but due to it. “It will grow so long as it’s done well. You’ll callback that erstwhile Jurassic Park came out, people were beautiful advanced on CGI, due to the fact that it was impeccably done. Then it got into the hands of people who didn’t do it as well, and ‘CGI’ was a bad word for a while. It’s all about the artists. In the case of OTOY, they trusted that an actor was an integral part of that team.”

There is simply a large deal of well-justified anxiety in the art planet over the general public’s apparent indifference about whether a part of “content” is created by people or by artificial intelligence. The ability to enter a prompt into a part of software and have it make infinite variations on something you already like has widespread appeal, but it’s besides incredibly shallow. 765874: Unification is, superficially, the kind of communicative a Trekkie might effort to make via AI, a “fix-it fic” starring 2 actors who no longer be as we remember them. But there’s nothing you can kind into a device that is always going to consequence in a movie like this.

For as much as Unification is simply a weird, lyrical jumble of profoundly obscure Star Trek lore, it’s besides a insignificant cinematic miracle. If something like this can be and bring a teardrop to the eye of the most jaded, critical viewer, then the technology behind it doesn’t gotta represent a creative doomsday. Employed with intent and human emotion and performance behind it, it can make something unique and beautiful.



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